Features
Flagship Features
- Adds a master server and allows games to be played over the internet
- Adds full un-stretched widescreen support
- Allows the game to be played at high FPS without graphical and gameplay issues
- Adds native controller support with full 360 degree movement and team-specific controls
- Adds a new mouse input system which supports modern mice with high HZ
Gallery
Widescreen fix (Spy)
Widescreen fix (Mercenary)
Distance model rendering (at max LOD)
Improved Enhanced Reality sizing in widescreen
Fixed rendering on Linux
Extended Feature List
Game Fixes
- Fixed sniper sway so it behaves identically at any FPS between 30 and 240
- Makes the sniper kick consistent. Some players would have experienced 10x more kick than others before
- Fixes bug where Spies sometimes cannot jump over objects when running at high FPS
- Fixes coop bug where coop moves fail at high FPS
- Fixes bug where grenades appear to drop at the Merc’s feet (was caused by lag or host running at over 2x your frame rate)
- Fixes bug where some soft body actors (e.g. hanging fabric) would move forever once disturbed (was much worse at high FPS)
- Fixed high FPS bug where screen shake would last far longer than it should
- Fixes bug where some players had no ambient noise
- The game no longer runs too fast when alt tabbed. This was causing all sorts of bugs when hosting
- Coop moves have been made more reliable by capping FPS to 60 whilst they are in progress
- Fixed sticky cameras sometimes not firing when spies are in motion
- Fixed “Instas” where grenades explode before they should
- Adjusted grab/neck angle so grabbing Mercenaries from the left side more reliable
- Jumps will only lock-on to enemies within 7.5 vertical meters
- Fix slow exit from sticky cams and getting stuck in them
- Fix delay in being able to run after viewing from sticky cams
- Camo will no longer deactivate when performing certain actions (grabbing, hacking, climbing etc) at high FPS
- Mercenary sniper scope is now more consistent at high FPS when zoomed in
- The yellow box now lines up with the grey box in motion tracking vision
- Fixed input when controlling floodlights as mercenary
- Fixed a bug where Spies couldn’t be knocked out or elbowed after interrupting a computer or hacking panel
- Fixes crash when pressing F7 on some custom maps
- The scoreboard now remembers the last status between rounds
- In slow mode whilst standing, the spy no longer walks faster while strafing. As a result, proxy mines will no longer get triggered if you move diagonally
- Jumps will now correctly lock-on and snap to nearby enemies when inside a volume actor
- Sticky Cams will now properly play their activation sound for clients when fired in the east direction
- Speculative fix for a rare issue where a client Spy could not pick up a disk due to incorrect interaction rotation
- Fixed a bug where selecting the Camo. Suit and exiting a previous Sticky Camera would automatically use the gadget in slot 2
- Fixed a bug where the Mercenary crosshair would sometimes shift to the side
Graphics
- Adds widescreen support for up to 16:9 monitors without stretched 3D and partially fixed 2D elements
- Fixed rendering bugs (e.g. Merc flashlight)
- All resolutions your monitor supports are now selectable in-game
- Increased frame timing stability
- Fixed rendering on Linux: flashlight now works, and red lighting issues are resolved
- Includes d3d8to9 to add Gsync/Freesync support
- Allows Merc first person FOV to be configured via command line (you cannot go above 112)
- Improves model rendering quality at distance
- Fixes animated textures running too fast at high FPS. At 100+ FPS they appeared to be flickering
- Fixes bug where the screen flickers repeatedly during profile selection/game launch
- Natively fixed lighting without using 3rd party wrappers (e.g. dgVoodoo or 3da)
- Restored rendering of godray lighting effects (e.g. mercernary flashlight beam)
- Improved lighting quality
- Configurable dynamic shadow quality up to 16k resolution
- Added anisotropic filtering support
- Steam deck: add native resolution support
- Adds a specific shadow quality setting for the map Terminus due to it’s incredibly high demand
- The hud is no longer stretched in widescreen resolutions and repositions dynamically to suit the current resolution
Input
- Added a new mouse input system with high polling rate mouse support, no negative acceleration and fine control over mouse sensitivity
- Added native controller support with full 360 degree movement
- Allow hybrid controller setup - e.g. use native 360 degree movement and/or aiming with binds from Steam Input/JoyToKey
- Added the option to use team-specific controls for Spy and Mercenary
- Added independent sensitivity settings for Spy and Mercenary
- Input sensitivity for the Spy Weapon Mode can now be configured through the Reloaded settings
- The vertical scale for Mercenary Sniper Mode can now be configured through the Reloaded settings
- Horizontal and vertical sensitivity can now be synchronized
- Allow sniper scope sensitivity to be configured independantly
UI
- A new graphical user interface has been added to control game settings (press F12 to activate)
- Add location on hud for compatible maps (Enhanced updated nearly all maps with locations)
- Added new Lobby Room UI to change the map using previous/next arrows or a drop-down list with categories and search functionality
- Added an option to use the legacy Mercenary crosshair position
- Added an option to adjust Enhanced Reality icon opacity between 20% and 100%
Networking
- Added a new master server to enable online play (Ubisoft went offline in 2016)
- Added UPnP port forwarding for easy hosting
- Server list lets you know if you cannot join a game because they’re running a different version of the game (enhanced/stock)
- Fixed spies rubberbanding when getting shot (due to the adrenaline speed boost)
- When searching for LAN games, a packet is now sent the Reloaded Master server to request games and retrieves internet games
- Display when a new version of Reloaded is available
- Automatically configures your game with network settings which should support hosting at up to 240 FPS
- Fix ping accuracy on the server browser
- Slight improvement to in-game voice chat quality
- Incremented the game version of SCCT Versus stock to ensure people are using the same client
- Made sticky cams feel more responsive by adding lag compensation
- Increased the velocity threshold for disks to prevent Spies from briefly appearing on radar when climbing poles or ladders
- Grenades are now fully simulated on the server and synchronised to palyers to prevent desyncs
- Improved client so that other clients’ player locations do not desync as easily
- A notification sound now plays when a player joins a game session
- Removed the restriction that prevented a host from starting a game when the other team had no players
- Players can type
!resignin chat to forfeit the current round by eliminating their remaining lives - The server name is displayed at the bottom of the Lobby Room for clients
- Improved accuracy of LAN server list ping values
Miscellaneous
- Enables Data Execution Protection (DEP) by default to enhance online protection
- Adds Arbitrary Code Guard (ACG) as an optional security measure (requires deleting d3d8.dll and not using external capture software)
- Changes the key to open the console to Tilde/backtick (the normal key)
- Changes console font to something legible
- EAX will be automatically restored on game-launch (can be turned off in game settings)
- Fixed compatibility with Windows 7
- Experimental borderless window mode can now be toggled from the GUI
- Sticky Cam and Cam. Net. zoom levels are now consistent at all frame rates
- Holding use whilst in slow mode (standing/crouched) will try to grab ledges when you fall off
- Updated Sticky Camera behavior so that trying to launch one with none left does not switch to a previous camera
- The game will now cache the last profile’s audio settings for use on the next boot
Enhanced Only Changes
- Camo. Suit will no longer be detected by security cameras or Motion Vision
- Spies using Camo. Suit will no longer be rendered in Motion Vision
- Spies using Camo will no longer be highlighted when moving when the merc is in red vision
- Using the sniper will no longer turn your flashlight off
Launcher
- Opens
SCCT_Versus.exand triggers the in-memory patching process - Warns you if not installed in the correct location
- If using the Ubisoft Connect version of SCCT, will prompt you to run the setup script if you haven’t