Flagship Features

  • Adds a master server and allows games to be played over the internet
  • Allows the game to be played at high FPS without graphical and gameplay issues
  • Adds a new mouse input system which supports modern mice with high HZ

Widescreen fix (Spy)
Widescreen fix (Mercenary)
Distance model rendering (at max LOD)
Improved Enhanced Reality sizing in widescreen
Fixed rendering on Linux

Extended Feature List

Game Fixes
  • Fixed sniper sway so it behaves identically at any FPS between 30 and 240
  • Makes the sniper kick consistent. Some players would have experienced 10x more kick than others before
  • Fixes bug where Spies sometimes cannot jump over objects when running at high FPS
  • Fixes coop bug where coop moves fail at high FPS
  • Fixes bug where grenades appear to drop at the Merc’s feet (was caused by lag or host running at over 2x your frame rate)
  • Fixes bug where some soft body actors (e.g. hanging fabric) would move forever once disturbed (was much worse at high FPS)
  • Fixed high FPS bug where screen shake would last far longer than it should
  • Fixes bug where some players had no ambient noise
  • The game no longer runs too fast when alt tabbed. This was causing all sorts of bugs when hosting
  • Coop moves have been made more reliable by capping FPS to 60 whilst they are in progress
  • Fixed sticky cameras sometimes not firing when spies are in motion
Graphics
  • Adds widescreen support for up to 16:9 monitors without stretched 3D and partially fixed 2D elements
  • Fixed rendering bugs (e.g. Merc flashlight)
  • All resolutions your monitor supports are now selectable in-game
  • Increased frame timing stability
  • Fixed rendering on Linux: flashlight now works, and red lighting issues are resolved
  • Includes d3d8to9 to add Gsync/Freesync support
  • Allows Merc first person FOV to be configured via command line (you cannot go above 112)
  • Improves model rendering quality at distance
  • Fixes animated textures running too fast at high FPS. At 100+ FPS they appeared to be flickering
  • Fixes bug where the screen flickers repeatedly during profile selection/game launch
Networking
  • Added a new master server to enable online play (Ubisoft went offline in 2016)
  • Added UPnP port forwarding for easy hosting
  • Server list lets you know if you cannot join a game because they’re running a different version of the game (enhanced/stock)
  • Fixed spies rubberbanding when getting shot (due to the adrenaline speed boost)
  • When searching for LAN games, a packet is now sent the Reloaded Master server to request games and retrieves internet games
    • Display when a new minor (optional) version of Reloaded is available
    • Display when a new major version of Reloaded is available
  • When hosting, a registration packet is sent to the Reloaded Master server once per minute to advertise your server
    • Common hosting errors/warnings are displayed in the chat box
    • Display when a new minor (optional) version of Reloaded is available
    • Display when a new major (mandatory) version of Reloaded is available and prevent the server being listed
  • Automatically configures your game with network settings which should support hosting at up to 165 FPS
Input
  • Added a new mouse input system:
    • High polling rate mouse support
    • No negative acceleration
    • Fine control over mouse sensitivity (via console commands)
  • Adds a separate sensitivity control for cameras (e.g. sticky cams)
  • Mouse setting has been removed from GUI options and moved to console commands
  • Fixes bug where if you move your mouse too fast, the game ignores your movement
  • Reduced input lag
  • Horizontal and vertical sensitivity can now be synchronized. This feature is disabled by default but can be enabled by typing scope_sync true in the console
New console commands
  • fps_client <number>: Set client FPS between 30 and 240. Currently 165 and below is recommended due to the merc sniper sway which is only partly fixed
  • fps_host <number>: FPS limit whilst hosting
  • widescreen <True/False>: applies widescreen aspect ratio fix
  • ws_fov: Caps widescreen field of view for people who are sensitive to motion sickness. The default is 105.0 which gives a similar experience to many modern FPS games, but settings up to 112.0 will increase Merc FOV
  • sens <number>: Mouse sensitivity during gameplay
  • sens_cam <number>: Mouse sensitivity for cam network and sticky cams
  • sens_menu <number>: Mouse sensitivity in menus
  • quit: Exit the game
  • help: Display all available commands
  • fps_spy and fps_merc allow you to set a FPS limit up to 240 FPS. Merc can have a good experience at 240 FPS, but Spies become more prone movement glitches the higher you go above 120 FPS.
SCCT_Versus.config settings
  • force_max_refresh_rate: Forces your game to run at your monitor’s maximum refresh rate. Prevents bug where your game would flicker repeatedly during launch
  • labs_borderless_fullscreen: Experimental feature. Your game will be stuck in the top left corner if you don’t use your monitor’s native resolution
  • security_dep: Recommended security feature to improve safety whilst playing online
  • security_acg: Advanced security feature which may be incompatible with certain software like OBS, so should normally be kept off
  • sticky_camera_fix: Stops viewing previous sticky cam/exiting when attempting to fire a new camera. This entirely removes the context menu, so you will need to use the previous camera bind
  • override_console_key: Changes the key to open the console to the number to the left of 1
  • lod: Determines how far away models become lower quality. The stock game uses 1.0
  • list_on_reloaded_master_server: Setting to false stops your server from being added to the Reloaded master server list. Wait 1 minute after turning this off to be sure the previous registration has expired
  • server_list: Specify IP:PORT of servers which aren’t on the master server. Do not add a , after the last IP:PORT you specify. Example:
    "server_list": ["127.0.0.1:7776","192.168.0.1:7776"],
    
  • host_port_query: Port used to respond to ping requests on the server list. Warning: settings other than 7776 will prevent players from joining via LAN/Radmin
  • host_port_game: Port used when players join your server
  • host_upnp: Use UPnP to automatically port forward your game. UPnP needs to be enabled on your router to use this feature
  • flashlight_rendering_fix: Fixes rendering issues with lighting (e.g. the Merc flashlight)
  • client_port_query: Port used to send ping requests to servers. Warning: settings other than 7776 will prevent you from joining LAN/Radmin games
  • alternate_frame_timing_mode: May improve frame pacing on some systems, at the expense of increased CPU usage. Most people want this off
Miscellaneous
  • Enables Data Execution Protection (DEP) by default to enhance online protection
  • Adds Arbitrary Code Guard (ACG) as an optional security measure (requires deleting d3d8.dll and not using external capture software)
  • Changes the key to open the console to Tilde/backtick (the normal key)
  • Changes console font to something legible
Launcher
  • Opens SCCT_Versus.ex and triggers the in-memory patching process
  • Warns you if not installed in the correct location
  • If using the Ubisoft Connect version of SCCT, will prompt you to run the setup script if you haven’t