Reloaded is an unofficial patch for Splinter Cell Chaos Theory Versus and is compatible with the stock game and SCCT Enhanced.


  • Added a new master server to enable online play (Ubisoft went offline in 2016)
  • Fixed “Instas” where grenades explode before they should
  • Added support for high FPS and fixed numerous bugs which made high FPS unusable
  • Increased frame timing stability and reduced input lag
  • Added a new mouse input system:
    • High polling rate mouse support
    • No negative acceleration
    • Fine control over mouse sensitivity (via console commands)
  • Added widescreen support for up to 16:9 monitors (without stretched 3D)
  • All resolutions your monitor supports are now selectable in-game
  • Fixed rendering bugs (e.g. Merc flashlight)
  • Fixed spies rubberbanding when getting shot (due to the adrenaline speed boost)
  • Fixed sticky cameras sometimes not firing when spies are in motion

For more changes see the Extended Change Log below


Install instructions - Steam/Ubisoft Connect

  1. Go to your Versus/System directory
  2. Extract the contents of the zip into this directory
  3. You will be prompted to replace SCCT_Versus.exe and should select Yes
  4. Run SCCT_Versus.exe - check the help section if you have any errors
  5. Open the console (tilde (~) or backtick (`) key) and type help to view available commands
  6. Press the Escape key to close the console.

Download


Install instructions - SCCT Enhanced

This release is bundled with SCCT Enhanced 3.4, so you just need to run your game. Future minor updates will need to be downloaded here and your game will prompt you when they are available.


Widescreen fix (Spy)

Widescreen fix (Mercenary)

Distance model rendering (at max LOD)

Extended change log

Game Fixes
  • Fixed bug where the higher your frame rate, the more the sniper scope bounces up and down (left/right movement is not fixed yet)
  • Makes the sniper kick consistent. Some players would have experienced 10x more kick than others before
  • Fixes bug where Spies sometimes cannot jump over objects when running at high FPS
  • Fixes coop bug where coop moves fail at high FPS
  • Fixes bug where grenades appear to drop at the Merc’s feet (was caused by lag or host running at over 2x your frame rate)
  • Fixes bug where some soft body actors (e.g. hanging fabric) would move forever once disturbed (was much worse at high FPS)
  • Fixed high FPS bug where screen shake would last far longer than it should
  • Fixes bug where some players had no ambient noise
  • The game no longer runs too fast when alt tabbed. This was causing all sorts of bugs when hosting
Graphics
  • Includes d3d8to9 to add Gsync/Freesync support
  • Allows Merc first person FOV to be configured via command line (you cannot go above 112)
  • Improves model rendering quality at distance
  • Fixes animated textures running too fast at high FPS. At 100+ FPS they appeared to be flickering
  • Fixes bug where the screen flickers repeatedly during profile selection/game launch
Networking
  • Added UPnP port forwarding for easy hosting
  • Server list lets you know if you cannot join a game because they’re running a different version of the game (enhanced/stock)
  • When searching for LAN games, a packet is now sent the Reloaded Master server to request games and retrieves internet games
    • Display when a new minor (optional) version of Reloaded is available
    • Display when a new major version of Reloaded is available
  • When hosting, a registration packet is sent to the Reloaded Master server once per minute to advertise your server
    • Common hosting errors/warnings are displayed in the chat box
    • Display when a new minor (optional) version of Reloaded is available
    • Display when a new major (mandatory) version of Reloaded is available and prevent the server being listed
  • Automatically configures your game with network settings which should support hosting at up to 165 FPS
Input
  • Adds a separate sensitivity control for cameras (e.g. sticky cams)
  • Mouse setting has been removed from GUI options and moved to console commands
  • Fixes bug where if you move your mouse too fast, the game ignores your movement
New console commands
  • fps_client <number>: Set client FPS between 30 and 240. Currently 165 and below is recommended due to the merc sniper sway which is only partly fixed
  • fps_host <number>: FPS limit whilst hosting
  • widescreen <True/False>: applies widescreen aspect ratio fix
  • ws_fov: Caps widescreen field of view for people who are sensitive to motion sickness. The default is 105.0 which gives a similar experience to many modern FPS games, but settings up to 112.0 will increase Merc FOV
  • sens <number>: Mouse sensitivity during gameplay
  • sens_cam <number>: Mouse sensitivity for cam network and sticky cams
  • sens_menu <number>: Mouse sensitivity in menus
  • quit: Exit the game
  • help: Display all available commands
SCCT_Versus.config settings
  • force_max_refresh_rate: Forces your game to run at your monitor’s maximum refresh rate. Prevents bug where your game would flicker repeatedly during launch
  • labs_borderless_fullscreen: Experimental feature. Your game will be stuck in the top left corner if you don’t use your monitor’s native resolution
  • security_dep: Recommended security feature to improve safety whilst playing online
  • security_acg: Advanced security feature which may be incompatible with certain software like OBS, so should normally be kept off
  • sticky_camera_fix: Stops viewing previous sticky cam/exiting when attempting to fire a new camera. This entirely removes the context menu, so you will need to use the previous camera bind
  • override_console_key: Changes the key to open the console to the number to the left of 1
  • lod: Determines how far away models become lower quality. The stock game uses 1.0
  • list_on_reloaded_master_server: Setting to false stops your server from being added to the Reloaded master server list. Wait 1 minute after turning this off to be sure the previous registration has expired
  • server_list: Specify IP:PORT of servers which aren’t on the master server. Do not add a , after the last IP:PORT you specify. Example:
    "server_list": ["127.0.0.1:7776","192.168.0.1:7776"],
    
  • host_port_query: Port used to respond to ping requests on the server list. Warning: settings other than 7776 will prevent players from joining via LAN/Radmin
  • host_port_game: Port used when players join your server
  • host_upnp: Use UPnP to automatically port forward your game. UPnP needs to be enabled on your router to use this feature
  • flashlight_rendering_fix: Fixes rendering issues with lighting (e.g. the Merc flashlight)
  • client_port_query: Port used to send ping requests to servers. Warning: settings other than 7776 will prevent you from joining LAN/Radmin games
  • alternate_frame_timing_mode: May improve frame pacing on some systems, at the expense of increased CPU usage. Most people want this off
Miscellaneous
  • Enables Data Execution Protection (DEP) by default to enhance online protection
  • Adds Arbitrary Code Guard (ACG) as an optional security measure (requires deleting d3d8.dll and not using external capture software)
  • Changes the key to open the console to Tilde/backtick (the normal key)
  • Changes console font to something legible
Launcher
  • Opens SCCT_Versus.ex and triggers the in-memory patching process
  • Warns you if not installed in the correct location
  • If using the Ubisoft Connect version of SCCT, will prompt you to run the setup script if you haven’t