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Reloaded v3.0

Reloaded is an unofficial patch for Splinter Cell Chaos Theory Versus and is compatible with the stock game and SCCT Enhanced.


Install instructions

  1. Go to your Versus/System directory
  2. Extract the contents of the zip into this directory
  3. You will be prompted to replace SCCT_Versus.exe and should select Yes
  4. Run SCCT_Versus.exe - check the help section if you have any errors
  5. Press F12 at any point to access the Reloaded settings menu
ℹ️ Note: SCCT Versus Enhanced comes bundled with the latest version of Reloaded. Enhanced can be downloaded from the SCCT Enhanced GitHub.

Changes


Input
  • Added native controller support with full 360 degree movement.
  • Allow hybrid controller setup - e.g. use native 360 degree movement and/or aiming with binds from Steam Input/JoyToKey
  • Added the option to use team-specific controls for Spy and Mercenary.
  • Added independent sensitivity settings for Spy and Mercenary.
  • Input sensitivity for the Spy Weapon Mode can now be configured through the Reloaded settings.
  • The vertical scale for Mercenary Sniper Mode can now be configured through the Reloaded settings. Originally, vertical sensitivity was fixed at 40.8% of horizontal sensitivity.
Enhancements
  • The hud is no longer stretched in widescreen resolutions and repositions dynamically to suit the current resolution.
  • Added new Lobby Room UI to change the map using previous/next arrows or a drop-down list with categories and search functionality.
  • Made sticky cams feel more responsive by adding lag compensation.
  • Increased the velocity threshold for disks to prevent Spies from briefly appearing on radar when climbing poles or ladders.
  • Grenades are now fully simulated on the server and synchronised to players to prevent desyncs.
  • Holding use whilst in slow mode (standing/crouched) will try to grab ledges when you fall off - even if you’re moving diagonally. This feature is important for ledge hanging on controller, as the spy only grabs a ledge when a single directional input is registered, which can be difficult to do with a thumbstick. On keyboard, it’s only needed when strafing off a ledge while holding two movement keys.
  • Updated Sticky Camera behavior so that trying to launch one with none left does not switch to a previous camera.
  • Improved client so that other clients’ player locations do not desync as easily.
  • Added an option to use the legacy Mercenary crosshair position.
  • Added an option to adjust Enhanced Reality icon opacity between 20% and 100%.
  • A notification sound now plays when a player joins a game session.
  • Removed the restriction that prevented a host from starting a game when the other team had no players.
  • Players can type !resign in chat to forfeit the current round by eliminating their remaining lives.
  • The server name is displayed at the bottom of the Lobby Room for clients.
  • The game will now cache the last profile’s audio settings for use on the next boot.
  • Improved accuracy of LAN server list ping values.
Bug Fixes
  • In slow mode whilst standing, the spy no longer walks faster while strafing. As a result, proxy mines will no longer get triggered if you move diagonally.
  • Jumps will now correctly lock-on and snap to nearby enemies when inside a volume actor.
  • Sticky Cams will now properly play their activation sound for clients when fired in the east direction.
  • Fixed a bug where selecting the Camo. Suit and exiting a previous Sticky Camera would automatically use the gadget in slot 2.
  • Fixed a bug where the Mercenary crosshair would sometimes shift to the side.
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